The description of Airport Madness 3D
Air traffic control simulators have been popular recently, with the player’s mission to provide planes landing or taking off without crashing. Most of them represented the airport in 2D projection; now we go 3D.
When you control air traffic, you keep in mind the planes landing and those taking off. You need to provide safety and avoid accidents by commanding planes how to act. One should take off immediately, one should line up behind, one should land faster, one goes slower, and so on. Thus you make sure they keep from colliding.
When you control the line, you can see your planes in real time. Some of them are standing at the gates ready to take off; some fly up to you, preparing to land. You command them to move, watching them standing right behind your tower or up in the sky, and at the same time, you see them on your radar. So come on, command. As you progress, you unlock more lines and more airports to control and regulate air traffic. The 3D representation brings some new flavor to this type of gaming we have truly been tired of for long.
There are paid elements (like new airports), but the core is free, and it provides the entire immersion of the game. Though if you want to vary your visuals or to support to developers, why not make some investment.
Usually, air traffic control simulators represent the airport as a 2D projection on the radar, with planes taking off and approaching seen as just icons on the map. Airport Madness 3D adds another dimension. Now you see the planes on the radar, on the line, and in the sky simultaneously; you can’t drop any of these representations.
Though kind of schematic a bit, the game is very visual, especially when you fail to avoid a crash. And yes, it does run well on old devices. We tried in on our traditional LG G Pad 8.3 tablet of 2013 that still runs Android 4.4, and Airport Madness 3D is quite playable on this relic.
General Impressions 7/10
If you got used to 2D airport simulators, some elements might get you confused. The radar is not interactive at all; it only shows you the planes moving. To send a command to any of them, you should touch the plane seen on the line or in the sky. The number of flight is displayed in the sky even when the plane is beyond your sight.
This control system is rather complicated; but don’t you think controlling air traffic is easy in real life? Anyway, if you give it some time, you’ll feel easier with it, and the game will feel even more amusing.
First time you’ll probably experience some crashes (and see angry tweets about the catastrophe popping up). Maybe you’ll want to inspire some more, just to see the planes collide in the sky or on the line; luckily, you can do it in the game with no serious consequences. Then you’ll master the art of sending planes off and getting them down with no accidents.
Being 3D is not necessary for air traffic simulators; but it makes the game much more realistic in terms of multiple controlling. That is, Airport Madness 3D is more hardcore and offers more to explore.26 Feb 2019
Fixed Vancouver parking error;
Reorganized Achievements page;
Fixed Castlegar high score bug.